Inflation lessons from video game design

Welcome to the Precious Metals Bug Forums

Welcome to the PMBug forums - a watering hole for folks interested in gold, silver, precious metals, sound money, investing, market and economic news, central bank monetary policies, politics and more. You can visit the forum page to see the list of forum nodes (categories/rooms) for topics.

Why not register an account and join the discussions? When you register an account and log in, you may enjoy additional benefits including no Google ads, market data/charts, access to trade/barter with the community and much more. Registering an account is free - you have nothing to lose!

pmbug

Your Host
Administrator
Benefactor
Messages
14,445
Reaction score
4,550
Points
268
Location
Texas
lulz:


http://skycandy.org/2011/04/inflation-the-long-death-of-mmos/


http://en.wikipedia.org/wiki/Gold_sink

Keynesians need to grow up and realize we can't live with a video game currency in the real world forever.

 

More (a lot more): http://www.zerohedge.com/news/2013-05-21/diablo-3-case-virtual-hyperinflation
 
This also just happened this past weekend in the open beta for Neverwinter online.

If these damn programmers would do their jobs in Beta before such exploits take full root.

Granted I said open beta for Neverwinter but it has been basically understood as a soft launch.

Heck this game, even though it is FTP (Free To Play) was letting in a lot of people who paid for early access (and got a few in game rewards) experience the game before open beta. You'd think paying for early access you would be among few who could dig around and find bugs like this.

/sigh

All in all they are both great games and should recover from this.

As a side note..I always wondered why items were going for millions in Diablo 3 not but a few months past its launch!?!? /facepalm

-Q
 
Cookies are required to use this site. You must accept them to continue using the site. Learn more…